I have been trying to hack the .js script to better support my PSP.
The PSP supports “Shockwave Flash 6.0 r72”. I got some more info from http://www.brothercake.com/site/resources/reference/psp/#flash.
// PSP supports Flash 6
else if (navigator.userAgent.toLowerCase().indexOf("playstation portable") != -1) flashVer = 6;
but that did not help 🙁
Any ideas ?
I notice form here http://www.flashdevices.net/2006/04/sony-psp-flash-player-6-supported.html that
Continuous connection and communication with the server using the XMLSocket feature is not supported.
I assume that is not good news
First of all, I don’t think you really need the .js at all. It’s just a way of determining the clients player version. Actually this should be enough:
Regarding the last bit, I don’t use class XMLSocket at all. That’s for creating open socket connections between parties with low net usage, as in a chat session or perhaps a chess game. I only use the two classes XML and XMLNode, the first one to load the data, the other to traverse the XML tree.
The only thing I can think of is that I have set the playback rate to 25 and according to your references, only 18-24 is allowed. I have lowered it to 20 for you to try out. It shouldn’t help but you never know. For FirePlay it really doesn’t matter.